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A humanoid robot walked the red carpet at the White House yesterday. At Melania Trump's education summit, a Figure 03 robot made its entrance alongside the first lady—a walk that, thanks to the robot's pace, was every bit as long and awkward as you'd imagine. It delivered a brief speech, chirped that it was "grateful to be part of this historic movement," and then wandered out of the room. As you do. (You can watch the whole thing here.)

The first lady invited attendees to envision a future humanoid tutor named Plato, who is “always patient, and always available,” before saying that: “Predictably, our children will develop deeper critical thinking and independent reasoning abilities.” No word on whether Plato will also teach PE.

Also in today's newsletter:

  • A jury may have just rewired social media's future.
  • SimCity, but make it your memories.
  • Elon Musk's lawyers want a judge recused over a LinkedIn emoji reaction.

—Whizy Kim and Saira Mueller

THE DOWNLOAD

Meta and Google lose social media addiction case

Jon Putman/Getty Images

TL;DR: In a first-of-its-kind verdict, a jury found Meta and Google negligent for how they design their platforms, ruling that they harmed a young child. With over 2,000 similar suits pending, the ruling is a preview of a future where social media platforms could be forced to work very differently than they do today.

What happened: Yesterday, a Los Angeles jury found Meta and Google negligent in the design of their platforms—ruling that it was a substantial factor in causing harm to 20-year-old “Kaley G.M.,” who accused Instagram, YouTube, Snapchat, and TikTok of fueling her depression, anxiety, and body dysmorphia. (Snap and TikTok settled before the trial.) The plaintiff was awarded $6 million, with Meta shouldering 70% of the liability. Both companies said they disagreed with the verdict and plan to appeal.

Until now, tech companies have used Section 230, the 1996 law that treats platforms as neutral hosts rather than publishers of content, as a liability shield. But in a key pretrial ruling, the judge said it didn't apply here because the case targeted app design—features like infinite scroll, autoplay, and algorithmic recommendations—and not user content. An attorney for the broader litigation (which includes 2,000-plus plaintiffs) called yesterday’s ruling “a referendum—from a jury, to an entire industry—that accountability has arrived.”

Intentional scroll: Evidence presented in court showed Meta knew millions of children under 13 were on Instagram—and a 2018 strategy doc urged the company to “bring them in as tweens.” Kaley testified that she started using YouTube at age 6 and Instagram at 9, and that she felt compelled to stay on constantly, afraid she’d “miss out on something.”

Both companies pushed back against the accusation that their apps intentionally hooked young users—Meta blamed other factors for Kaley’s struggles, and Google argued YouTube was “a responsibly built streaming platform.”

The stakes: With over 2,000 similar suits pending, the damages could stack up fast—punitive awards in this case considered the companies’ net worth, which the judge said was equal to each company’s total stockholders equity ($217 billion for Meta, $415 billion for Google). If other juries follow suit, the industry could face billions in liability—reason enough to rethink how they design for young users. (Possible changes could include banning autoplay and push notifications for minors, or even for all users).

Not over till it’s over: Section 230 could still play a major role on appeal. Some experts argue the LA court drew too sharp a line between platform design and third-party content, and that Section 230 should have been considered more directly in the first place. “When plaintiffs claim they are ‘addicted’ to social media, what exactly are they addicted to?” Eric Goldman, a law professor at Santa Clara University, told Tech Brew over email. “The answer is third-party content, which is why Section 230 should be squarely implicated.” Appellate courts could still reduce the damages owed or wipe the verdict, though the 2,000-plus pending suits would remain very much alive.

Bottom line: With all these pushes for design changes and so many pending lawsuits, whether these social media platforms look different in a year is anyone’s guess. This trial provides just “one datapoint about potential liability,” Goldman said. “Having said that, regulators and plaintiffs around the globe are surely going to feel emboldened by the jury verdict.”

The shift may already be underway: A day before the LA outcome, a separate New Mexico jury ordered Meta to pay $375 million under consumer protection laws for failing to protect minors. The state’s attorney general wasted no time demanding “real age verification, changes to the algorithm,” and “that they do business differently in New Mexico.” —WK

Presented By Immersed

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No more turbulence ahead

At some point during my weekly Seattle-to-LA commute in early 2020—or maybe during the various other domestic flights and 36 countries I've flown to—I stopped trusting airlines to keep me informed. Delays happen. Gates change. And somehow the airline’s app never refreshes when you need it to. Flighty, a flight-tracking app for iOS, is built around that frustration. I downloaded it after some colleagues tested it recently.

The standout feature, backed up by the four Morning Brew employees who tried it, is that it beats airlines on notifying you first. One colleague found out his LaGuardia flight was delayed before American Airlines told him. Another was notified of a 15-minute delay—it ended up being 18, close enough to be useful (and earlier than the airline). When things run smoothly, Flighty is just as reliable: At Denver International Airport, a coworker’s time stamps—inbound arrival, departure, takeoff, gate arrival—were accurate to the minute. Grace Harvey, Morning Brew’s director of events, has been using it for six months and put it best: “When everything goes to plan, it's not super useful, but have found it very helpful during delays to get a more realistic view of when takeoff will be.” Basically, it’s the app you hope you don’t have to use, but probably will.

Photo of a hand holding a phone showing the Flighty app on a background of illustrated clouds.Morning Brew Design, Photo: Flighty

The Good: It’s faster and more specific than airlines and accurate when travel is a s–t show or totally smooth. The new Airport Intelligence feature adds real-time summaries of conditions at over 14,000 airports—the same data pilots use. You can also see exactly where your plane is in the takeoff queue. There's a free web dashboard, no subscription required.

The Bad: It won't help with the current TSA line crisis—this covers flight operations, not security queues. It’s iOS only, no Android. And per Harvey, the free tier basically offers a cleaner presentation of information you can find elsewhere—the real value is in the Pro alerts, which at $59/year is only worth it if you're flying frequently enough to justify it.

Verdict: Signal —SM

Together With Qualcomm

THE ZEITBYTE

Will Wright's new Proxi AI game

Ryan Anson/Getty Images

Have you ever wanted to tinker with a digital version of yourself? A game that's been in development for over a decade wants you to log your memories—first kiss, worst haircut, that one fight you still think about—and let AI map the whole mess into a digital avatar. The mind-bendingly named Proxi: Yesterday's You Tomorrow is what New York Magazine describes as "part computerized LEGO set, part RPG, part Enneagram, part transhumanist mind-uploading fantasy." (So, an extremely normal video game concept.)

The creator is Will Wright—SimCity mayor, Sims dollmaster, "the god of God games" per the New Yorker—who has been building open-ended mirrors of human life since 1989. SimCity gave you a city to mismanage; The Sims gave you a person to neglect. Proxi gives you yourself, which is the most daunting gaming challenge of all.

The unglamorous reality behind this ambitious pitch: Years of development hell chewed through investor money and Wright's own savings alike, leaving the coffers dry by October 2024. Since then, an unpaid skeleton crew has been keeping Proxi alive. The game’s Discord server is taking it well, with one person saying: "The devs are probably having an existential crisis at the realization they've created life."

Somewhere out there is a version of this game that could show you the fully self-actualized, enlightened version of yourself that might exist after decades of therapy and one too many ayahuasca trips. Whether it ever ships is a different story. —SM

Chaos Brewing Meter: /5

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