Cannot see this email? Click Here | Apr. 2026

Dear Users,

Greetings!

With the release of Unreal Engine 5.6, the efficiency of digital human animation has reached a new pinnacle. However, seamlessly retargeting FBX motion libraries to MetaHuman characters remains a critical hurdle for many development teams. To help you master this workflow, we’ve produced this definitive hands-on video guide.

Watch Tutorial

This guide walks you through the process of retargeting FBX animations in Unreal Engine to a MetaHuman character. Follow these steps to quickly bring your UE animation files into MetaHuman and get them working seam lessly. Master Retargeting in 6 Simple Steps:

Step 1: Create IK Rig Assets

Right-click in the Content Browser → Animation, and create 2 IK Rig assets (name them for future use).

Step 2: Import T-Pose Skeleton

Import the T-Pose source skeleton file.

Step 3: Configure Source IK Rig

Open the 1st IK Rig, assign the source (Mannequin) skeleton → Auto-Create

Step 4: Setup MetaHuman IK Rig (Target)

Open the 2nd IK Rig, and Auto-Create Retarget Chains for the MetaHuman skeleton.

Step 5: Align Poses in the IK Retargeter

Open the IK Retargeter, import the source/target skeletons, and align the T-Pose.

Step 6: Execute & Verify Export

Complete the retargeting process, then export and verify the animations.

Try it out now

Best regards,


QuickMagic Team