Plus: 'Ninja Gaiden 4' brings the franchise back with bloody flair, and mixes in a tantalizing edge of Platinum Games' unique expertise in the process.Plus: 'Ninja Gaiden 4' brings the franchise back with bloody flair, and mixes in a tantalizing edge of Platinum Games' unique expertise in the process
Inverse Daily
Director Zach Cregger breaks down the subtle changes that make 'Weapons' the best horror of the year.
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The Inverse Interview
The Ending Of ‘Weapons’ Was Almost So Much Darker

Not everyone remembers the first scary story they heard around a campfire, but the feeling that tale once brought is not so easy to shake. That same sensation is one of the things that makes Weapons such an unforgettable, and deeply scary, horror film. The terror continues to build even as the story reaches its resolution, leaving audiences with a lot to chew on.

Weapons follows the town of Maybrook as it works to uncover a chilling conspiracy. When all but one student in the class of Justine Gandy (Julia Garner) disappears one random night, most believe that Justine herself is the culprit. But as our story unfolds, there’s something much more sinister — and, in fact, supernatural — responsible for their disappearance.

Writer-director Zach Cregger does eventually reveal what’s plaguing Maybrook’s citizens, but his answers really only give us half of the story. The rest he leaves unspoken, haunting our thoughts even as the credits roll. In an interview with Inverse, Cregger and his cast explain the importance of that cliffhanger, and the ending we almost got instead.

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‘Ninja Gaiden 4’ Brings The Series Back To Its Gloriously Bloody Roots

With the meteoric rise of the Soulslike this decade, I’ve found myself yearning for the return of high-speed action games. As more games ape Dark Souls, we’ve seen less in the vein of Devil May Cry, Bayonetta, and Ninja Gaiden. But there’s a sea change coming, as developers again try to embrace the high-intensity combo-driven madness of the past, and Ninja Gaiden 4 is about to lead the charge.

My gut reaction to playing Ninja Gaiden 4 was melancholic confusion. It was abundantly clear from the start that Platinum Games, the studio behind Metal Gear Rising and Bayonetta, had planted its flag. That led to some worry that this game might not feel enough like Ninja Gaiden, especially considering Platinum’s recent lackluster output. But after I sank more than five hours into Ninja Gaiden 4, it grew on me in remarkable ways. This isn’t a game trying to simply revive the feeling of the series; it’s a fusion of Platinum’s expertise and Ninja Gaiden’s blood-soaked hyperviolence. A true meeting of two beloved action game styles, it finally feels like Platinum is back on top of its game.

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