Hey, Just dropped a new video walking through the Ruled Surface command in Fusion 360. It’s in the Surface workspace, and honestly — it’s one of those tools that sounds boring but ends up being super useful once you know how it works. What it does: Why it matters:
The video shows all 3 options (Normal, Tangent, and Direction), plus a couple gotchas to watch for — like why everything selects at once (hint: uncheck Chain Selection). |